What is a Hypermedia Design Pattern?

"A Pattern", in the original definition of architect Christopher Alexander, "describes a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use that solution a million of times over..."

Although since many years used in software engineering design, specific patterns for hypermedia applications are being studied now only.

Design Patterns have been classified in three categories:
Patterns concerning Interface and Lay-out aspects; Patterns involving Structure of information and Navigation dynamics; Patterns more Content Oriented, i.e. Patterns that pay more attention to the message strategy and, in general, to the Content of the application.

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